Of course, more specializations in the "pool" to choose from is always more than welcome, but it looks like you fine people at Triumph are giving us just that in the soon-to-come expansion. 4 would be too many for a number of reasons. Otherwise, I completely agree with the 3 slot-maximum system as-is. Again, why is this? I'd be more than grateful to see this addressed in a future patch. Yet we are forced to have 3 with our own custom leaders. What's even more strange, is the fact that some vanilla-game leaders have less than 3 speciailizations. I would give that leader 1 or 2 specialization points in being evil, and that's it. Sometimes I'd much prefer to make a leader with a more limited skill set, like an evil warrior leader who dislikes magic, only wants all-out war and nothing else. My only issue about the 3 slot system is, I'd *REALLY* like the ability to create leaders with only 1 or 2 specializations if we so choose.
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